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As you can see he's a creepy little dude!
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Diet of Worms - sculpted in zbrush |
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"STFU" At one stage I considered rendering him from behind because I liked the pose so much...sensibly I decided to go with a frontal view instead. click to enlarge |
"Frankie Say Relax" The feet were basically ignored because I was definitely not going to show them in the finished piece. click to enlarge |
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"The Old Man of the Sea in the Sinbad tales was said to trick a traveller into letting him ride on his shoulders while the traveller transported him across a stream. However, the Old Man would then not release his grip, forcing his victim to transport him wherever he pleased and allowing his victim little rest. The Old Man's victims all eventually died of this miserable treatment, but Sinbad, after having got the Old Man drunk with wine, was able to shake him off and kill him."The old man is described as being capable of changing shape from one form to another at will. The only way to stop him is by capturing him ( sounds like a leprechaun!).
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A Zbrush screenshot of the unrendered polypainted character. click to enlarge |
Full body Zbrush screenshot. click to enlarge |
Why the long face? click to enlarge |
Another Zbrush screenshot showing this tough alien-ish guy in a more combat fatigues look. click to enlarge |
Maybe he looks better with the hood down? click to enlarge |
Top and pants made with Marvelous Designer. Hat and shoes courtesy of my bad sculpting in Zbrush! click to enlarge |
Head is too small and modeling is rough and sketchy but ideas are starting to come together at last! click to enlarge |
Could you beat him at a staring contest? click to enlarge |
Getting a rabid zombie to sit still for a posed shot like this is not easy! click to enlarge |
A basic clay render screenshot from Zbrush of this charming fella. click to enlarge |
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For a more complex way to achieve realistic torn cloth/fabric effect in Zbrush you should check out this thread on ZbrushCentral by artist GMP1993. Also read this thread by LVXIFER which develops the idea further. I don't know much about using Micromesh in Zbrush and haven't tried the above tips yet but the results are amazing. (I think this trick only works for internal Zbrush renders using BPR so probably not suited if you want actual geometry that you can take into a different software program.)
Some screen grabs from Zbrush which I then combine and annotate so that I can figure out exactly what I need to correct/destroy! click to enlarge |
A screenshot from Zbrush of the newer zombie head with zero detailing. click to enlarge |
Even at this early stage he looks better. click to enlarge |
Download these zbrush materials from my DeviantArt page. |
Zbrush screengrab of polypainted model. Click to enlarge |
Closer shot of facial detail. Click to enlarge |
Here's another update on my zbrush zombie.
Back view of the torn clothing in Zbrush. click to enlarge |
Another Zbrush screengrab. click to enlarge |
The base mesh in Blender for lighting test set-up. click to enlarge |
fig 1: trying to get correct 'zombie' proportions and a good face. click to enlarge |
fig 2: simple pose test to check what looks stupid/cool. click to enlarge |