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Showing posts with label work in progress. Show all posts
Showing posts with label work in progress. Show all posts
Wednesday, 25 June 2014
Head Sculpt WIP#2
The Dark Prince - Zbrush W.I.P #2
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I've never really had a set idea of what I wanted him to look like, so just ended up designing him on the go.
The anatomy of this version is much better than previously.
And I finally got a head design that I like: a mouth and no eyes suits the general feeling of a dark, menacing lord-of-darkness vibe I'm going for!
Friday, 20 June 2014
Wednesday, 18 June 2014
Tuesday, 3 June 2014
Zbrush clay render Turnarounds of previous sculpts
Today I'm posting some clay render shots of some of my previous sculpts in Zbrush.
The main reason behind doing this is to gauge my sculpting progress over time. When I first picked up Zbrush a couple of years back (around this time of year in 2012) I had never sculpted a thing in my life!
Actually thats not true: when I was 14 or 15-years old I made an alien for a school project in some sort of clay. Needless to say it was crap! It had 3 'legs', no arms or eyes, and a long snout with 'teeth' at the end.
But anyways, ignoring that particular sculptural disaster, sculpture just wasn't my thing. So when I tried Zbrush it was a whole new territory for me. And I loved it. Now I wasn't very good at it mind, but it was a lot of fun using the program.
I'm happy to say that I've got better at it and more confident in what I can make with it.
A big help was the endless supply of quality work that inspires me - people such as these talents, amongst many others:
http://pilcrowdesigns.deviantart.com/
http://trevorgrove.deviantart.com/
http://alfredparedes.deviantart.com/
http://marknewman.deviantart.com/
http://boularis.deviantart.com/
http://thiagoprovin.deviantart.com/
http://locasciodesigns.deviantart.com/
http://monsterpappa.deviantart.com/
I've written a little about each of the images below explaining what I've learned from each.
1: The character heads above have something my earlier sculpts didn't - 3-dimensionality! Seriously, my earlier sculpts where designed to be seen purely from one angle alone (meant for 2d paint ups only). In the two shots above I'm pleased to say that they could be viewed 'in the round' and not look like s**t.
I paid special attention to the eye area - something I always try to get right. if you lose the eyes, you've lost the character.
If I was making these again I would work more on facial creasing by using the Dam Standard brush which is perfect for that kind of stuff.
2: The full body images above show 'Alien Shorty' and 'Blue Nose the Clown'. Both were made around the same tie as can be seen from the similar bodies of both. I created their base mesh for another uncompleted character which I just tweaked to suit these guys. The muscle definition and overall anatomy is pretty decent on these two. It's believable. Notably this was the first time I ever made toes! Toes are complicated little fellas. But details are important even if they're not gonna be seen.
3: The two images above show 'Diet of Worms' and 'The Old Man of the Sea' which both feature a 'tentacle' theme. The fat woman's anatomy is pretty good by my standards and, again, believable for the character. I paid attention to her fingers and hands which is something I would previously have just glossed over and hidden from view, probably. I tend not to make female characters, but a big fat female with layers and layers of fat is the type of thing I can work with!
The Old octopus-shaped guy has a nice, relaxed pose. His body was fairly easy to make as I knew at the time it would be mostly covered in tattos so detailing was kept to the minimum.If I was making him again I'd work more on the detailing of the tentacles and the definition of skin creases and folds to emphasize his elderly, sagging skin.
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| 1: click to enlarge |
I paid special attention to the eye area - something I always try to get right. if you lose the eyes, you've lost the character.
If I was making these again I would work more on facial creasing by using the Dam Standard brush which is perfect for that kind of stuff.
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| 2: click to enlarge |
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| 3: click to enlarge |
The Old octopus-shaped guy has a nice, relaxed pose. His body was fairly easy to make as I knew at the time it would be mostly covered in tattos so detailing was kept to the minimum.If I was making him again I'd work more on the detailing of the tentacles and the definition of skin creases and folds to emphasize his elderly, sagging skin.
Thursday, 29 May 2014
Mister Pointy - Zbrush W.I.P #1
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I took an old Zbrush sculpt I did ages ago and reworked it with some improved anatomy and a completely different head.
I've also got really excited about using the Dam standard brush, which I never ever use. It really is brilliant for working in sculptural details such as wrinkles and folds.
The thing I love most about Zbrush is how you can be using it for ages and yet still discover new tricks and techniques you never considered before.
Wednesday, 28 May 2014
Wednesday, 21 May 2014
Monday, 5 May 2014
Lord Xamachial - Zbrush W.I.P #01
Friday, 21 March 2014
Zbrush Wip - Alien Dude #2
Thursday, 20 March 2014
The Dark Prince - Zbrush W.I.P #1
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Click the image to view my notes on what I need to add.
I did a little sketch late last year of this guy, then a few weeks back began the preliminary stage of figuring out who exactly he is and what exactly he should look like.
But I've never quite got to the stage of making him - until now, that is!
The other day I made a nice new male base mesh in Zbrush and used that as the base to sculpt this guy from. I gathered up loads of my armor/fantasy reference and basically starting throwing ideas together until some cool shapes began emerging.
The image is mostly gonna be dark and focusing on the face, but I still want to be able to show enough armor detail because it will help make the character have character.
Thursday, 13 March 2014
Reptilian Man - Zbrush sculpt
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I'm actually surprised how quickly and easily he came together...and still managed to come out looking pretty good.
He was modeled and polypainted in Zbrush. Including the fibremesh hair, in total he was approximately 2.8million polygons in size (I generally keep all my models below 3 million, most are only about 1.2 - 2 million)
I rendered out several BPR (Best Preview Renders) renders in Zbrush, but I depended mostly on direct screenshots (as I knew I was gonna be blurring/smudging everything anyways in Gimp)
The good stuff started happening in Gimp where I composited the layers and repainted bits and bobs. Its actually kinda depressing when you first start piecing the images together as they tend to look ...crap! A whole lot of experimentation with different masks and multiply/screen/burn/hue layers slowly masks the picture start looking a bit more decent.
I settled on a nice 'look' that suggests this guy has been photographed in a studio setting. Maybe it's his actors headshot so he can land big roles in some Hollywood movies? Maybe not....
Anyways, hope you enjoy he image as much as I enjoyed making it.
Tuesday, 11 March 2014
Reptilian Man - WIP #2
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This is a direct screenshot from Zbrush as I go looking for the correct angle and lighting.
I haven't yet decided whether I'll just have a single image or if (much like the clown I did previously) do a turnaround render of him.
I haven't yet decided whether I'll just have a single image or if (much like the clown I did previously) do a turnaround render of him.
The modeling and texturing is pretty much complete (and it was all done extremely quickly!) and just have to render out a few images before importing them to Gimp where the real fun starts to happen.
Monday, 10 March 2014
Reptilian Man - WIP #1
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Growing up I remember seeing a fella called David Icke on the telly talking about lizard people and other mad stuff. He was always wearing a shiny shell-suit (Mr Icke, not the Lizard people!)and had a weird page-boy haircut (that he still sports to this day. The fact that he had some bonkers beliefs and was a former footballer just made him seem like a very interesting person to a kid...especially when the TV show V was massive on telly at the time!
Anyways, the whole idea of all the important, decision-making people of the world belonging to a race of alien lizards was the starting point for this sculpt.
I want to make him 'normal' enough to be believable as a human-being (after a bit of make up to disguise the reptilian skin)but also menacing and creepy too.
But as this is a Work-In-Progress anything can change!
Thursday, 6 March 2014
Dark Prince - Work-in-Progress sketches
I've been unfortunate lately and have struggled to do any art. First I had the flu and then I cut my finger so couldn't even hold a pen!
Anyways, I'm on the mend and doing this character provisionally titled THE DARK PRINCE.
These are just quick and dirty sketch-overs in Gimp of a base mesh I've started in Zbrush. I'm trying to find the right silhouette and shape to the character before getting to work on him in 3D.
At the moment the one of the far right is my favourite...but still in the (very)early stages yet.
Anyways, I'm on the mend and doing this character provisionally titled THE DARK PRINCE.
These are just quick and dirty sketch-overs in Gimp of a base mesh I've started in Zbrush. I'm trying to find the right silhouette and shape to the character before getting to work on him in 3D.
At the moment the one of the far right is my favourite...but still in the (very)early stages yet.
Sunday, 9 February 2014
Blue Nose - Zbrush WIP #5
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| Screenshot from Zbrush |
A quick pic from the paint-up on Blue Nose the Midget Clown.
Compared to the face he had a few posts back this one is way, waaaaay superior in every way!
Still have to do his hair - which probably will be a curly blue wig style. Also gotta pose him (this is a straight up symmetrical pose)
Gave him tattos and stuff to make him a bit more 'street' - yeah, you know: one of those tough-guy clowns that prowl the city at night causing mayhem!
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EDIT: Above is a comparison of the first version of 'Blue Nose' (posted a couple of months ago) compared to the latest version.
The difference is dramatic and I'm posting it here as a reminder to myself to always keep improving and learning.
I was actually very pleased with the original version at first, but seeing the incredible work of other digital and traditional sculptors forced me to set out to try and improve - and I'm glad I did!
Thursday, 6 February 2014
Blue Nose - Zbrush WIP #4
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| Straight Zbrush screenshot using custom light setup. click to enlarge |
"Blue Nose the midget clown" has undergone plastic surgery: his previous face just didn't seem 'real' enough to me, so I redid it.
And I'm glad I did because he now appears to have far more character and personality than previously.
Stay tuned for more updates!
Tuesday, 4 February 2014
Zbrush Wip - Alien Dude #1
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Kind of a weird, freaky alien-esque humanoid dude.
The base mesh was one I made a little while ago - which I am particularly proud of, I might add.
Starting a character from scratch is tedious. Its always nice to at least start from a solid foundation and then tweak it as you progress until something cool starts falling into place.
I have no idea how he'll develop but I'm sure it'll be fun seeing how it goes!
Thursday, 30 January 2014
Blue Nose - Zbrush WIP #3
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From the previous postings you may have noticed a few slight
changes: gone are the horns and the massive elongated arms.
I've settled on making him an evil midget clown.
Just that name alone sounds cool!
Monday, 27 January 2014
Alien Sculpt W.I.P
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He started off as a short, dumpy little chap but has morphed into a more elongated form.
I'm mainly using this sort of character to improve my anatomy sculpting - despite him being alien he is basically just an exaggerated human anatomically!
Having thankfully (hopefully!) gotten over that awkward 'blobby-shapes' period in Zbrush, the part that interests me the most nowadays, sculpting-wise, is trying to represent organic natural forms such as sinew, skin and muscle. I'm getting better at it but have a lot more to develop and learn through trial and error.
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