Showing posts with label alien. Show all posts
Showing posts with label alien. Show all posts

Wednesday, 2 April 2014

Little Billy Alien - Zbrush

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"Little Billy Alien" 
Sculpted/Polypainted/rendered in Zbrush, composited/repainted in Gimp, final touches IrfanView.



Friday, 21 March 2014

Zbrush Wip - Alien Dude #2

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Heres a Zbrush screenshot of an Alien Dude I've started working on again. I began him a while ago and have decided to go back and complete him.
There's just something about his sad expression.....he kinda looks like he's pleading with me to "finish the sculpt, Shane!"

Tuesday, 4 February 2014

Zbrush Wip - Alien Dude #1

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This is a fella I'm working on.
Kind of a weird, freaky alien-esque humanoid dude.

The base mesh was one I made a little while ago - which I am particularly proud of, I might add. 
Starting a character from scratch is tedious. Its always nice to at least start from a solid foundation and then tweak it as you progress until something cool starts falling into place.

I have no idea how he'll develop but I'm sure it'll be fun seeing how it goes!

Thursday, 30 January 2014

Zbrush Alien - 'Shorty'

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Here's the finished zbrush alien character I created.

The names ' Shorty'.
Why? Well, I have no idea....but thats the name to came into my head while saving the 3d files in Zbrush so I guess it just stuck!

Modeled in Zbrush and also polypainted and rendered in same program.
I then composited the rendered images in Gimp and also added  particle effects and hair etc.




Monday, 27 January 2014

Alien Sculpt W.I.P

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I've been messing around with this alien fella and I'm finally beginning to get a design I[m actually satisfied with.
He started off as a short, dumpy little chap but has morphed into a more elongated form. 

I'm mainly using this sort of character to improve my anatomy sculpting - despite him being alien he is basically just an exaggerated human anatomically!

Having thankfully (hopefully!) gotten over that awkward 'blobby-shapes' period in Zbrush, the part that interests me the most nowadays, sculpting-wise, is trying to represent organic natural forms such as sinew, skin and muscle. I'm getting better at it but have a lot more to develop and learn through trial and error.