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I'm actually surprised how quickly and easily he came together...and still managed to come out looking pretty good.
He was modeled and polypainted in Zbrush. Including the fibremesh hair, in total he was approximately 2.8million polygons in size (I generally keep all my models below 3 million, most are only about 1.2 - 2 million)
I rendered out several BPR (Best Preview Renders) renders in Zbrush, but I depended mostly on direct screenshots (as I knew I was gonna be blurring/smudging everything anyways in Gimp)
The good stuff started happening in Gimp where I composited the layers and repainted bits and bobs. Its actually kinda depressing when you first start piecing the images together as they tend to look ...crap! A whole lot of experimentation with different masks and multiply/screen/burn/hue layers slowly masks the picture start looking a bit more decent.
I settled on a nice 'look' that suggests this guy has been photographed in a studio setting. Maybe it's his actors headshot so he can land big roles in some Hollywood movies? Maybe not....
Anyways, hope you enjoy he image as much as I enjoyed making it.
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