Here's another update on my zbrush zombie.
I couldn't work on him for a couple of days 'cos I got stung by a wasp on the finger I hold my wacom pen with :(
This will be the first time I've used Blender (or any outside renderer) to render a Zbrush model. I intend to use some Zbrush matcaps in Blender - which can look pretty good. I'll also get the benefit of Blenders fast renderer (the basic one, not Cycles which I've never really taken to)and use the GLSL shader in the viewport to get the exact lighting setup I want.
I actually have the character poly-painted/textured but I kinda prefer the untextured look at the moment. I want to work on form and silhouette as well as some good high-contrast lighting, and a lot of the time a painted model can hide some serious design flaws....which I hope to avoid!
I'm happy with the pose I got using transpose master in Zbrush. I like the idea of this nose-less zombie leaning around as if he's just sniffed some fresh human blood in the air!
Back view of the torn clothing in Zbrush. click to enlarge |
Another Zbrush screengrab. click to enlarge |
This will be the first time I've used Blender (or any outside renderer) to render a Zbrush model. I intend to use some Zbrush matcaps in Blender - which can look pretty good. I'll also get the benefit of Blenders fast renderer (the basic one, not Cycles which I've never really taken to)and use the GLSL shader in the viewport to get the exact lighting setup I want.
The base mesh in Blender for lighting test set-up. click to enlarge |
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