Tuesday, 20 August 2013

Zbrush Practice - Head Studies

Some head sculpts I did to try and get better at general  anatomy when working in 3D space. Minimal detailing so that I could try and focus purely on form and shape.
 
I made a simple base mesh (you can see it in a previous posting) and then adjusted the head to suit a variety of facial types.

The eyes look a bit crappy (a ball with an indent in it, basically) and are  mainly  just there so  that  I could get the curvature of the eye correct.
These are base sculpts with no asymmetry...hence the extra freaky startled look on these guys faces!
click to enlarge

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