Some head sculpts I did to try and get better at general anatomy when working in 3D space. Minimal detailing so that I could try and focus purely on form and shape.
I made a simple base mesh (you can see it in a previous posting) and then adjusted the head to suit a variety of facial types.
The eyes look a bit crappy (a ball with an indent in it, basically) and are mainly just there so that I could get the curvature of the eye correct.
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