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I've never modeled a handgun before and, while this one is good enough as far as this image goes, I would like to revisit some hardbody sculpting techniques I only touched upon during this pictures creation. Mixing Zbrush's dynamesh/shadowbox with traditional poly sculpting in Blender is something I'll get more used to as I continue on making stuff.
Tools used while making this pic: Zbrush, Gimp, Irfan View, Marvellous Designer, Blender.
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