Sunday 28 July 2013

Zbrush ZRemesher Simple Test

Zbrush 4R6 has introduced an enhanced version of it's automatic retopology system called ZRemesher.

I decided to do a very quick test with it using my Monster Cop model.

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It should be noted that each retopo took around 40 seconds or less to do and if you don't like how it turned out you can just hit CNTRL+Z and restart.

You can easily turn a dense mesh into something more manageable for export to another application, or for  animation  with one simple click. Is it perfect? of course it's not all the time, but  it helps hugely in allowing you to focus on modeling instead of the more boring aspects usually associated with 3d work.

It's simple and  functional  and takes the tedium out of manual retopology - what's not to like!


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