Monday 29 July 2013

Zombie - Work in Progress

A couple of work-in-progress screenshot images of a zombie dude I'm making in Zbrush. Just trying to get the overall shape of the character right at the moment and not waste time on detailing or the 'fun' stuff until I'm satisfied he doesn't look like a complete load of crap!
The character is around 500k polys, his teeth are two separate meshes of approx 30k polys.
fig 1: trying to get correct 'zombie' proportions and a good face.
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fig 2: simple pose test to check what looks stupid/cool.
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Sunday 28 July 2013

Zbrush ZRemesher Simple Test

Zbrush 4R6 has introduced an enhanced version of it's automatic retopology system called ZRemesher.

I decided to do a very quick test with it using my Monster Cop model.

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It should be noted that each retopo took around 40 seconds or less to do and if you don't like how it turned out you can just hit CNTRL+Z and restart.

You can easily turn a dense mesh into something more manageable for export to another application, or for  animation  with one simple click. Is it perfect? of course it's not all the time, but  it helps hugely in allowing you to focus on modeling instead of the more boring aspects usually associated with 3d work.

It's simple and  functional  and takes the tedium out of manual retopology - what's not to like!


Saturday 27 July 2013

First post!


Hi, my name is Shane Sheils ('Shapula') and I am a freelance artist who specializes in character design and creepy figures.

I'm starting this blog to share my artwork and work-in-progress images in both 2d and 3d using a combination of Zbrush, Gimp, Blender and anything else I find lying around the place. Hopefully you'll be interested enough to stick around and find out more!

If you want to see more of my stuff you can check out my DeviantArt account at http://shapula.deviantart.com/

Below you'll find some images I've made.

Hope you enjoy!