Friday, 14 February 2014

Blue Nose The Clown

Click to enlarge
Here is the completed character named Blue Nose the Clown.

Sculpted in Zbrush (frilly  collar  made in Blender),  rendered  with Zbrush BPR and composited/repainted with Gimp.

This guy went through multiple changes as I tried to figure out what exactly his character was. 
Eventually it dawned on me: he was an evil, midget punk clown!

I was pleased with the sculpt but something about the rendering stage  didn't  seem right. 
It was only in Gimp that everything came together. 
The face paint helped push him forward but it was actually the little  Mohican-style pink hairdo that finally drew everything together in a satisfactory manner.
After that the lighting was a really enjoyable experience. 

Anyways, hope you like it :)

Sunday, 9 February 2014

Blue Nose - Zbrush WIP #5

Screenshot from Zbrush
A quick pic from the paint-up on Blue Nose the Midget Clown.
Compared to the face he had a few posts back this one is way, waaaaay superior in every way!

Still have to do his hair - which probably will be a curly blue wig style. Also gotta pose him (this is a straight up symmetrical pose)

Gave him tattos and stuff to make him a bit more 'street' - yeah, you know: one of those tough-guy clowns that prowl the city at night causing mayhem!


Click to enlarge
EDIT: Above is a comparison of the first version of 'Blue Nose' (posted a couple of months ago) compared to the latest version.
The difference is dramatic and I'm posting it here as a reminder to myself to always keep improving and learning.
I was actually very pleased with the original version at first, but seeing the incredible work of other digital and traditional sculptors forced me to set out to try and improve - and I'm glad I did!


Thursday, 6 February 2014

Blue Nose - Zbrush WIP #4

Straight Zbrush screenshot using custom light setup.
click to enlarge
One of these bloody days I am eventually gonna get around to completing this character!

"Blue Nose the midget clown" has undergone plastic surgery: his previous face just didn't seem 'real' enough to me, so I redid it. 
And I'm glad I did because he now appears to have far more character and personality than previously.


Stay tuned for more updates!




Tuesday, 4 February 2014

Zbrush Wip - Alien Dude #1

click to enlarge
This is a fella I'm working on.
Kind of a weird, freaky alien-esque humanoid dude.

The base mesh was one I made a little while ago - which I am particularly proud of, I might add. 
Starting a character from scratch is tedious. Its always nice to at least start from a solid foundation and then tweak it as you progress until something cool starts falling into place.

I have no idea how he'll develop but I'm sure it'll be fun seeing how it goes!

Thursday, 30 January 2014

Blue Nose - Zbrush WIP #3

click to enlarge
Again I've been tinkering with this fella. This is a screenshot from inside Zbrush with some nice film noir-ish lighting.

From the previous postings you may have noticed a few slight
changes: gone are the horns and the massive elongated arms.

I've settled on making him an evil midget clown.
Just that name alone sounds cool!


Zbrush Alien - 'Shorty'

click to enlarge

Here's the finished zbrush alien character I created.

The names ' Shorty'.
Why? Well, I have no idea....but thats the name to came into my head while saving the 3d files in Zbrush so I guess it just stuck!

Modeled in Zbrush and also polypainted and rendered in same program.
I then composited the rendered images in Gimp and also added  particle effects and hair etc.




Monday, 27 January 2014

Alien Sculpt W.I.P

Click to enlarge
I've been messing around with this alien fella and I'm finally beginning to get a design I[m actually satisfied with.
He started off as a short, dumpy little chap but has morphed into a more elongated form. 

I'm mainly using this sort of character to improve my anatomy sculpting - despite him being alien he is basically just an exaggerated human anatomically!

Having thankfully (hopefully!) gotten over that awkward 'blobby-shapes' period in Zbrush, the part that interests me the most nowadays, sculpting-wise, is trying to represent organic natural forms such as sinew, skin and muscle. I'm getting better at it but have a lot more to develop and learn through trial and error.