Sunday, 6 July 2014

Some random head sculpts

#1

#2

#3

#4

#5

Hers a selection of some character heads I made the other day. I created a nice base mesh head which made it easy to form a variety of different faces relatively quickly. They aren't very detailed but the essence of each character is noticeable - which is what I was after! 
Its amazing how some subtle enough changes (eye size, eye distance. angle of mouth) to a simple base mesh can alter a persons appearance so drastically.

Click on the images for larger shots. (#1, #3 and #5 are my favourites of the bunch)
(The top one is the only one I bothered posing/adding asymmetry to so far, so thats why the others might look a little 'odd' and 'blank'  initially)

Friday, 4 July 2014

Shapula Free Base Mesh for Sculpting

I made this nice little mesh which is a great for starting off sculpting a character with. I never personally use any of the base meshes that come with Zbrush and instead prefer just modelling from scratch with a dynamesh ball...but this model I created is one I ALWAYS use lately for starting off a sculpt. 


-The download file is in a .zip format (which you can unzip using any of the popular or free software such as WinZip, 7Zip, etc). 


-Once you've unzipped the contents you will have an .obj file of the model which you can load in any 3d software package.


The model is totally free and can be used for any commercial or noncommercial use.

If you make anything nice with it feel free to link back and let me know if you want :)


You can download the .zip file from here 

Wednesday, 25 June 2014

Head Sculpt WIP#2

click to enlarge
Another work in progress image of a male head sculpt. Direct screenshot from Zbrush.

The Dark Prince - Zbrush W.I.P #2

click to enlarge
I abandoned this guy for a bit and decided to come back and finish him.
I've never really had a set idea of what I wanted him to look like, so just ended up designing him on the go.
The anatomy of this version is much better than previously.
And I finally got a head design that I like: a mouth and no eyes suits the general feeling of a dark, menacing lord-of-darkness vibe I'm going for!


Friday, 20 June 2014

Head Sculpt WIP#1

click to enlarge
A work in progress image of a male head sculpt. Direct screenshot from Zbrush.

Wednesday, 18 June 2014

Lord Xamachial - Zbrush W.I.P #03

click to enlarge
I eventually got around to painting his skin and giving him a tattoo.

Tuesday, 3 June 2014

Zbrush clay render Turnarounds of previous sculpts

Today I'm posting some clay render shots of some of my previous sculpts in Zbrush.
The main reason behind doing this is to gauge my sculpting progress over time. When I first  picked up Zbrush a couple of years back (around this time of year in 2012) I had never sculpted a thing in my life! 
Actually thats not true: when I was 14 or 15-years old I made an alien for a school project in some sort of clay. Needless to say it was crap! It had 3 'legs', no arms or eyes, and a long snout with 'teeth' at the end. 

But anyways, ignoring that particular sculptural disaster, sculpture just wasn't my thing. So when I tried Zbrush it was a whole new territory for me. And I loved it. Now I wasn't very good at it mind, but it was a lot of fun using the program. 

I'm happy to say that I've got better at it and more confident in what I can make with it.
A big help was the endless supply of quality work that inspires me - people such as these talents, amongst many others:
http://pilcrowdesigns.deviantart.com/
http://trevorgrove.deviantart.com/
http://alfredparedes.deviantart.com/
http://marknewman.deviantart.com/
http://boularis.deviantart.com/
http://thiagoprovin.deviantart.com/
http://locasciodesigns.deviantart.com/
http://monsterpappa.deviantart.com/


I've written a little about each of the images below explaining what I've learned from each.
1: click to enlarge
 1: The character heads above have something my earlier sculpts didn't - 3-dimensionality! Seriously, my earlier sculpts where designed to be seen purely from one angle alone (meant for 2d paint ups only). In the two shots above I'm pleased to say that they could be viewed 'in the round' and not look like s**t.
I paid special attention to the eye area - something I always try to get right. if you lose the eyes, you've lost the character.
If I was making these again I would work more on facial creasing by using the Dam Standard brush which is perfect for that kind of stuff.
2: click to enlarge
 2: The full body images above show 'Alien Shorty' and 'Blue Nose the Clown'. Both were made around the same tie as can be seen from the similar bodies of both. I created their base mesh for another uncompleted character which I just tweaked to suit these guys. The muscle definition and overall anatomy is pretty decent on these two. It's believable. Notably this was the first time I ever made toes! Toes are complicated little fellas. But  details  are important even if they're not gonna be seen.
3: click to enlarge
3: The two images above show 'Diet of Worms' and 'The Old Man of the Sea' which both feature a 'tentacle' theme. The fat woman's anatomy is pretty good by my standards and, again, believable for the character. I paid attention to her fingers and hands which is something I would previously have just glossed over and hidden from view, probably. I tend not to make female characters, but a big fat female with layers and layers of fat is the type of thing I can work with!
The Old octopus-shaped guy has a nice, relaxed pose. His body was fairly easy to make as I knew at the time it would be mostly covered in tattos so detailing was kept to the minimum.If I was making him again I'd work more on the detailing of the tentacles and the definition of skin creases and folds to emphasize his elderly, sagging skin.